Main Article Content


 The research used an open-educational resource using Kotobee software to design interactive e-learning for the Grade 12 TVL-ICT programming students of the Lagro Senior High School. The researchers wanted to assess the learners' interest by using an interactive e-learning design made by the teachers. We used stratified and simple random sampling techniques to get the samples. The method and procedure of the research used are quantitative, descriptive, and developmental. The respondents of the study are selected Grade 12 TVL-ICT programming students. We used the Google form survey questionnaire to gather and collect the respondents' data because of the online distance learning implemented amidst a pandemic situation for this Academic Year 2020-2021. The statistical treatment used in the study is mean, frequency, percentage, and Likert scale.


E-learning Online Distance Learning Kotobee

Article Details

How to Cite
Mamerto T. Goneda, Aileen L. Omadto, Kimberly M. Kho, John Terrence N. Casimiro, Aris Ruzzel C. Esguerra, Edison M. Gaudicos, & Rein Jerry De la Cruz. (2021). An Interactive E-Learning Design for The Grade 12 Tvl-Ict Programming Using Kotobee of Lagro Senior High School. CENTRAL ASIAN JOURNAL OF LITERATURE, PHILOSOPHY AND CULTURE, 2(4), 74-78. Retrieved from


  1. Faletic, S., Planinsic, G., Horvat, B. (2015). “ Interactive e-learning content for physics,” Researchgate (
  2. Goneda, M.T. et al. (2019). “Actor-Network Theory Approach Using M-Learning Technologies in the Public Senior High School as Pedagogy,” Proceedings of the 27th International Conference on Computer in Education, Taiwan: Asian-Pacific Society for Computers in Education, pp. 423-428.
  3. Venkataraman, S (2012). A study on E-learning satisfaction of High School Teachers,” Indian J. Edu. Inf. Manage., vol. 1, no. 8, pp. 324-327
  4. Online
  5. Vijua (March 2017). Kotobee Author [Online]. Available: